Face-to-face training has significant disadvantages when the staff turnover is high; facilities are geographically distributed, or during mass recruitment. In these cases, it is expensive and challenging to plan. E-learning is, in most cases, less effective and hard to supervise. VR-based training solves most of these problems but is still expensive because specialized VR content is hard to create, customize, and modify.
A VR-based learning management system that significantly reduces the cost of VR content development and customization by changing objects, their interaction logic, and scenarios in-house, without special programming skills, and without involving expensive external developers.
learning cost reduction
average recruitment cycle
Solution demonstration and pre-project audit (1 week)
Preparing a commercial offer, creating a basic training scenario (2-3 weeks)
Pilot implementation of the solution (2-4 weeks)
Solution deployment and scaling
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